Tuesday, October 1, 2013

Siege of Orgrimmar LFR Guide Part 3 - The Underhold

Mogu'shan Vault Part 1 | Mogu'shan Vault Part 2 | Heart of Fear Part 1 | Heart of Fear Part 2 | Terrace of Eternal Spring | Throne of Thunder Part 1Throne of Thunder Part 2 | Throne of Thunder Part 3 | Throne of Thunder Part 4  | Siege of Orgrimmar Part 1 | Siege of Orgrimmar Part 2 | Siege of Orgrimmar Part 3 |


Malkorok

Overview:

Malkorok has two phases. During Might of the Kor'kron phase, he puts Ancient Miasma on everyone. All heals are absorbed, and all heals place a shield on the players up to 100% of their health. It also deals damage to everyone every two seconds.

Blood Rage phase begins when he hits 100 rage and lasts only 20 seconds.

What to do:

Tanks: Tank him in the middle, swap on 2-3 stacks of Fatal Strike, and then switch every time the debuff falls off. The tank that's not currently on the boss can stand in Imploding Energy void zones to prevent aoe on everyone. Don't stand in areas that have been affected by Arcing Smash or Seismic Slam, avoid Breath of Y'Shaarj. Phase 2 stack up and use cooldowns to stay alive.

Heals: Spread out during Might of Kor'kron phase, make sure to get a big shield going on everyone by healing hard. Don't stand in areas that have been affected by Arcing Smash or Seismic Slam, avoid Breath of Y'Shaarj. During Blood Rage phase, stack up and use cooldowns. Run out if you have Displaced Energy debuff and dispel it. One person at a time can stand in Imploding Energy void zones to prevent aoe on everyone.

Dps: Bloodlust at the start, spread out during Might of Kor'kron phase. Don't stand in areas that have been affected by Arcing Smash or Seismic Slam, avoid Breath of Y'Shaarj. During Blood Rage phase, stack up and use cooldowns. Run out if you have Displaced Energy debuff.  One person at a time can stand in Imploding Energy void zones to prevent aoe on everyone.


Spoils of Pandaria

Overview:

The raid is split in two equal parts and must open and clear enough crates to advance. Each lightweight crate is worth 1 energy, each stout crate is 4 energy and each massive crate is 14 energy. You need 50 energy to power the lever to move on. There will be a room with Mantid crates and a room with Mogu crates for each group to clear. You can usually open a few lightweight crates in addition to a stout or massive crate, there will also be crates of Pandaren Relics, always open these first, killing the spirits will buff your group.

What to do:

Tanks: Tank all the adds if you're in a Mantid room, tank everything but Burial Urns, Sparks of Life and Stone Statues if you're in a Mogu room. Move away from Keg Toss, Gusting Crane Kick, Path of Blossoms, Enraged Kor'thik Warcaller, Encapsulated Pheromones, Spark of Life and Windstorm. Move adds out of Mogu Rune of Power and Crimson Reconstitution.

Heals: Move away from Keg Toss, Gusting Crane Kick, Path of BlossomsEncapsulated Pheromones, Spark of Life and Windstorm. Dispel Torment and Harden Flesh. If you get Set to Blow, run away from everyone and drop bombs in an empty part of the room with the special action button, make sure to place them 9 yards apart.

Dps: Bloodlust at the start and open more crates than usual. Move away from Keg Toss, Gusting Crane Kick, Path of BlossomsEncapsulated Pheromones, Spark of Life and Windstorm. Dispel or steal any buffs the adds may have. Interrupt Mogu Shadow Ritualists and Animated Stone Mogus. Always kill Pandaren spirits first, lightweight adds are not as dangerous, so dots and cleaves should take care of those. If you get Set to Blow, run away from everyone and drop bombs in an empty part of the room with the special action button, make sure to place them 9 yards apart.

Thok the Bloodthirsty

Overview:

This is a two phase fight. A Cry in the Darkness phase lasts until 80%, at which point it switches to Frenzy for Blood. It'll happen again at 55% and 30% health. During phase 1 only one tank should be in front of Thok, the rest of the group should stack on his side. During phase 2 no body should be near Thok, he fixates on a random player and chases after him for 12 seconds, if he reaches the player it's instant death. Phase 2 ends when the Kor'kron Jailer is killed, the key is looted and a prisoner is freed. Thok will eat the prisoner and some of his abilities will change.
When he eats Akolik:
Acid Breath replaces Fearsome Roar.
Corrosive Blood replaces Shock Blast.

When he eats Gorai:
Freezing Breath replaces Fearsome Roar.
Icy Blood replaces Shock Blast.

When he eats Warmaster Montak:
Scorching Breath replaces Fearsome Roar.
Burning Blood replaces Shock Blast.


What to do:

Tanks: Phase 1 taunt swap when he uses Fearsome Roar, Acid Breath, Freezing Breath and Scorching Breath. If you're not tanking, don't stand in front of him. During phase 2 tank the Kor'kron Jailer, do not get in front of Throk.

Heals: Phase 1 stack up on his side with everyone else, there will be a lot of raid damage from Deafening Screech. Do not cast when Deafening Screech goes off. Move out of Burning Blood in phase 1 when Montak is killed. Phase 2 kite Throk around the room if you are fixated, do not let him reach you.

Dps: Bloodlust at the start. Phase 1 stack up on his side with everyone else, do not get behind him he stuns. Kill ice tombs during phase 1 when Waterspeaker Gorai is killed. Phase 2 kite Throk around the room if you are fixated, do not let him reach you. Kill the Kor'kron Jailer and dot Throk if you are not being chased. Move out of Burning Blood in phase 1 when Montak is killed. Someone needs to loot the jailer once he is dead to free a prisoner to start phase 1 again.

7 comments:

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  3. The guides have been a great help. Looking forward to SoO pt 4 downfall.

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